In the next version: Make a star

Having had various discussions with players over the years, I have noticed that some of you are more interested in creating your own stars than creating films. Until now, the Movie Business has not entered these areas and focused mainly on film production. However, noticing the interest of some players in this element, I decided to add such mechanics to the game. I called this mechanic Make a Star and it allows you to invest in selected creators to improve their skills in selected areas. And here's what it's going to look like.

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In the next version: Cheat code to reduce randomness

Quite recently on Discord there was, once again, a discussion about randomness in the Movie Business. More specifically, some players have a problem with the game's overall assumptions about total randomness when it comes to judging the creators' performances in the film. I do not want to develop this topic again (as I mentioned it in the game manifesto Movie Business for Beginners), because I consider it to be the main mechanics of the game, which makes the Movie Business a unique production and has its own character.

However, I decided to give doubters the opportunity to experiment with this randomness and find out for yourself why turning off this element will negatively affect the long-term gameplay.

Well, in the 2022 Edition, donors will receive a new cheat code "I do not understand art", which will change one of the key algorithms of the game affecting randomness.

Image by Erik Stein from Pixabay

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Screenwriter outsourcing

One of the proposals that has been scrolling among players for many years was the opportunity to hire an external screenwriter to create a script for you. In the next edition there will be such an option, although maybe in a slightly different form than some would like.

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In the next version: Cult Characters and set update 65

After I informed you that in the next version you will be able to add own monsters, I have received signals that you would also like to be able to add cult characters directly from the game. It is true that here the functionality is not so critical (cult characters can be easily added from MovieStats) but after thinking about it, I found that in total why not give you such an option as well.

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In the next version: New response types

In the next version, some quests, interviews and press conferences will be expanded with a new way of interacting. They will be open answers, that is, those where you yourself will have to / can type any text.

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In the next version: Custom Monsters

One of the novelty that appeared in the 2020 Edition game were Monsters. For the record, the monsters allowed us to change the pictures of the actors in our film into pictures of monsters when the name of the hero sounded like a monster that we wanted to include in the film. That is, if the character played by X was called Dracula, instead of photo X there was an image of the most famous vampire.

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In the next version… The relationship and chemistry between the creators and producer

Today about the functionality, which was proposed by several people but I admit that that I have a lot of doubts about whether she should appear in the game. After all I did an experiment and I implemented the basic mechanics. Talking about relationships and chemistry between artists.

What are these new concepts in the game world?

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In the next version. Images of the car and the exhibition

In the Film Business in addition to movies, from the beginning there was the issue of excess cash on luxury. In the first part of it was the cars, possessions and even airplanes. In the second, there are auctions where you can buy works of art. The functionality of this, judging by the acquired by the players trophy does not enjoy a particularly keen interest. I must admit, however, that my "mission" is to create a game that is also educational. In the case of X. Muse is this familiarizing yourself with maybe less known but it is important and valuable, or simply iconic brawlers developers (probably you have noticed that the cross-section of the creators of the game is very wide: from teen idols, iconic heroes tv series, by the biggest Hollywood stars, legends of the film after the creators of the movies. and independent productions).

Similarly, I would like to make the game as many magnates in other fields of art ... and specifically the painting. So, here's the end (because this feature was, of course, planned from the very beginning) their images of your photos. That is, you will be able to see what you buy at auction. Maybe this will encourage You more for this type of investment.

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In the next version… Cult movies

Currently in Movie Business you can find cult characters which is the familiar characters played by specific actors in real movies. In the next version of time to go one step further and enter the cult movies. What they are and how they will look in the game, you will learn later in this entry.

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In the next version. Production with investor

Another problem, which is trying to resolve in the nearest version is a quick bankruptcy player at the beginning of the game. It is often the case that after two failed productions at the very beginning of the game, the player does not have the ability to rebound from the bottom, which can be frustrating, especially for those who are just starting their adventure with the Movie Business. One solution to this problem is to introduce deals executive producer about which I wrote before. Today at the second option "production with an investor".

Currently in the Film Business player in trouble financially, in desperation, you can use the help of the mafia. However, this is a last resort, not necessarily allow you to get out of the problems (and may cause feed in another ... in the end mafia sooner or later upomni for her). The new version will allow for more civilized approach to the problem, namely the ability to seek an external investor, which will allow for the partial financing of the production. Here's how this will work.

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In the next version. Post-production visualization

The movie business is not a game in which you will find too many fancy. By "wodotrysku" I understand such features, which do not affect in any way the deepening of the mechanics of the game, and are the only audiovisual rozpraszaczami/przyciągaczami. Hence, the game looks like it looks like… In the new version I decided to enhance it with a “fancy feature”. Will be the visualization of special effects. On what they rely on?

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In the next version. Production report

One of the more frequent complaints that occur in relation to the games, ranked primarily by beginners, is its randomness. Sheer randomness, however, is not the problem but the fact that often the Player cannot see the consequences of this randomness (in addition to the final assessment of the film). This situation occurs for example. during production of the film, when you make many calculations and some of them depends on certain factors. While some of them are visible to the player (such as star rating performance of the creators) is the other are not shown anywhere else.

The antidote for improving the current situation to be "production report" published after the war and show in detail several so far not visible decision pseudo random, which ultimately affected the final result of the film.

This report aims to facilitate understanding of the player why a particular film came out so and not otherwise. Not always the production report will contain some information – may be empty (that is, that there was some undesired random elements in addition to the performance artists).

This report can be useful in the future, when more features ... but more on that in subsequent episodes.

 

In the next version… Executive Producer

All who follow social networks (Facebook / Google ) official game profile already know that work is underway on the next version. Today it is time for the first details associated with it. The first one goes, executive producer.

The idea of executive producer appeared inspired by the comments from the author Level Design for beginners Jacek Wesołowski. It turned out that BF2 doesn't allow safe experimentation. Failed decisions at the beginning of the game will result in a rapid defeat and discouragement among beginners. Remedy for it to be introduced recently short films ... They are cheaper to produce what in practice means to take less risk. Unfortunately, it seems that this idea was ultimately not good enough in practice.

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