Today, some statistics related to the newly conducted motifs. That is, what themes do you use most often in your movies.
In the Movie Business you will find descriptive reviews of your movies this is one of the features of the game with which I am quite proud of but mainly… with the Polish version. When I decided to create an English version of the game, there were many texts that need to be translated, that the only way to do it in a reasonable time was to use the automatic translation function. Unfortunately, the Polish language is quite complicated, and the result of such a translation leaves much to be desired. Hence, I decided to provide you with a tool that will allow you to suggest a better version of existing reviews. The tool will be available in MovieStats in the tab Reviews.
Yes, today is the day. After several weeks of intensive work, I would like to present Edition 2019 of Movie Business 2. Before you download the file, however, a few summary words about what you will find in this version.
Till the release of 2019 Edition of Movie Business there is not much time left. So it's time for a final summary of all the new features along with several author comments. As usual, the corresponding text, this year, titled What's new in edition 2019 of Movie Business 2 you will find at my personal blog. This is a summary of all post that you had the opportunity to read on the game page, but even if you followed them carefully, it's worth looking not only because there was a few additional information, but also to see images from the new version of the game.
The 2018 Edition among the events that may appear during the production were those related to the reaction of the audience after the test screening. It was an event somewhat detached from the reality of the game, because the player could not organize such a show. Expanding the potential events in the course of production I decided to fix it. In the latest version on the occasion of major productions, just before the premiere, the player will be given the opportunity to organize such a test show. Its result will be feedback from viewers and critics, what went wrong in the film.
Festivals and awards are a very important element of the film world. In Movie Business they also play an important role. However, up to now, the celebration associated with festivals was not too great in the game. To say the truth, the player could even miss the fact that his film won the prize. In the new version it will change, in the end the festivals will definitely get a more celebrity setting ... thanks to the festival gal.
A few days ago contacted me Artur Dędek from the blog Games Galwho asked about the possibility of conducting an interview with me in the context of Movie Business. After a short thought, I decided that, why not. So today I have the pleasure to invite you to an interview with my person on this blog, which on every day brings together RPG Maker enthusiasts.
The interview was carried out by the communicator so excuse the stylistics of some statements. The whole, however, is quite extensive and it seems to me that it came out quite interesting. Perhaps you will find there some interesting facts about the history of the creation and the process of game development. So, I invite you to a long read, just right for Sunday evening.
Today about the most advanced mechanics that will be introduced in the Edition 2019 of Movie Business - something that I've named during working: motives and tag.
A large part of the beginner players are still complaining about the unpredictability of the game (more specifically, it can not be reconciled with the fact that one movie brings huge profits while the other, similar at the first glance, makes a lot of losses). It seems to me that the core issue is not the unpredictability itself, but the lack of tools to analyze what is happening in the game. Hence, in the new version, such a tool will appear in the form of simple analytical tools.
One of my lecturers from Human-Computer Interaction course asked us once how much the application should have modes?… The correct answer was… 1. It is clear from this perspective that Movie Business is a badly designed application with 4 game modes. Unfortunately, life is not easy and different users have different needs and preferences, hence the number of game modes in the Movie Business will be greater than 1 ... However, observation of players' behavior has made me realize that some changes are needed in this area.
It seems to me that the mechanics of the investments in paintings and cars it is not used currently too often by players. I decided that in the next version I will give you more reasons to use it. Well, you can give gifts in the form of cars or paintings. Who will you be able to give them and for what?
The first new functionality that will appear in the 2019 edition, about which I would like to tell you are character types.
Until now, creating a movie based on a specific scenario during choosing the actors it was best to fit them to the genre of a given movie. For example, for action films, we usually chose actors with a large action parameter. This strategy worked very well in the game, but it was a certain simplification in relation to reality, because not always the best action movies consisted of heroes whose main attribute was overall physical fitness. The best action films in history, apart from the interesting hero, also had interesting villains – and often side characters with different characteristics that gave them uniqueness. In addition, placing X characters with similar characteristics in the movie strongly limits the target audience to lovers of a particular genre.
The faithful fans of the game know that end of the year is the time when I work more intensively over the next edition of the Movie Business game. So today I can officially confirm this. So, work over Edition 2019 Edition has been started. Apart from this annoucement I have today also some general information about the content of the next edition.
Another update edit 2018 is ready to download. It does not make too many changes, but corrects several errors, and improves the game balance.
This version also updates the set makers to 50 version which adds a 194.
As announced in announcement the first update to the 2018 Edition is ready for download.
The most important news and changes:
- Analysis of films
- The proposal to finance the film director
- Filter by age of creators in the window of production
- New events on the set
- Improvement of casting algorithms in cult films
- Optimizations of loading cult movies
- Optimization algorithms for festivals
- Corrected translation of the English version of the review
- as well as other fixes and improvements
Of course, as always, I look forward to your comments, ideas, reactions and of course information about problems or errors.
If you have not heard about the Movie Business and you are here for the first time, you can also refer to the section Director's Cut and Help page, where you can find a lot of information that can help you in the early stages of exploring, this already quite extensive, games.
If you like the game I remind you of the possibility of Donations 🙂
The first update to the 2018 Edition of the game should appear in the next few days. Although the main purpose of the update is to improve the detected errors, improves application stability and optimization of its operation there will also be some new features. I invite you to this time a short summary of the changes and new features in the next version of the game.
The movie business is contrary to appearances, quite a complex game with tons of flavors and nuances that are difficult to explain in a few sentences, which makes it especially beginner players may have trouble understanding the depending on the leading to obtain appropriate results.
Hence the new version appears option that allows you to analyze produced by You videos ... where appeared the idea and as such an analysis will look in practice, you will learn the following entry.
It has been a week since the release of 2018 Edition so it's time to get to know your opinion on the latest version of the game. It is true that already got a few people a few nice words to suggest that appealed to you a taste but I'd learned a bit more detailed impressions of the game.
Szczególnie, że wkrótce powinna pojawić się pierwsza aktualizacja. Choć wygląda, że już pierwsza wersja edycji 2018 jest całkiem stabilna (przynajmniej nie otrzymałem sygnałów aby coś mocno się sypało.) To kilka błędów logicznych udało się już wykryć. Nie są one krytyczne ale dobrze by było je naprawić zanim zaczniecie je wykorzystywać 🙂
After several weeks of intensive work, I would like to present 2018 edits Business of film 2. However, before proceeding to download the file, a few words of summary about this what you'll find in this release.
This is the last straight to finish work on a new edition of the Movie Business. Until the release of 2018 Edition left little time (though still finds that require some polishing). To make You wait, according to tradition, on my personal blog He was an extensive text summarizing what you may have read in the sections on this page. Of course this information is extended with many curiosities and bear numerous pictures of the game (as well as a few things have changed in relation to the initial assumptions).
To increase involvement in the game at the instigation of one of the players (greetings to Kacper) I decided to enter the item that you may not have too much the importance of practical but makes the game seem “life of its own live”. This element is gossips.
Gossips their separate Panel on the home page of games in which it will appear different messages about the world.
In the last few versions, despite the emergence of new mechanic, computer players are driven by artificial intelligence does not use them. Embarrassing so to make up for the backlog and slightly expand the game in this aspect. Fortunately, I was able to spare some time to expand the logic, you will use the computer players. So here is a brief overview of the changes in this aspect of the game, which significantly influenced the entire game.
When in the Movie Business have emerged sequels part of the players was a bit disappointed that they ran out of space on the universes and the ability to make crossover. Do not put them as types of sequels because, in my opinion, this is a slightly different case. An additional problem was logic, that would hide them, because how the universe would affect the profits of movies? The problem was distribution of accents, when in the production mix for example. Heroes 4 completely different series, of varying popularity, fans etc. The assumption that increased to automatically base fans is too easy, because each player would do in the movies regardless of whether it makes sense or not…
The movie business every moment gains the rail option, and becomes more and more complicated. One of the users of Reddit (where sometimes I put information about new versions of the game) drew attention to the fact that the game does not have any tutorial. I admit that from my point of view this is the element with the lowest priority, because personally, I prefer to spend your limited time to develop games, and not documentation. Unfortunately, the reality is that the issues of tutorials to no end can be omitted. Today, when games for pennies or completely free is a whole bunch and it's cross-platform, when someone finds a niche game, creator has mostly only a few minutes for the new player interest in its production. In addition, when the game is so poor graphically how the movie Business by far harder to require players to spend they enough time to learn its nuances or horror of horrors to read the documentation (which after all to help for game exists and contains quite a lot of interesting details).
Hence I made the decisions that a stopgap tutorial would be useful, however, in the game.
Another, at first glance, a small modification that will appear in the new version of the game is to change the approach to evaluating the developers that occur in the movie. So far all of the enumerations associated with the determination of how well individual developers have done their job (enumeration performance) were made at the time of release. Now the most important element of which is the assessment of performance artists will be made at the very beginning of the production. This small change and has tremendous consequence and creates completely new possibilities. It's probably the biggest revolution in the game since the introduction of writing games.