All followers of social network (Facebook / Google ) official profiles of the game already know, that next version is coming. Today it is time for the first details related to next release. The first one goes so called, Executive Producer.
The idea of executive producer appeared inspired by the comments from the author Level Design for beginners Jacek Wesołowski. He drew attention, that MF2 doesn't allow for safe experimentation. Wrong decisions at the beginning of the game will result in a rapid defeat and discouragement among the beginners. Remedy for it was introduced recently short films ... They are cheaper to produce what in practice means taking less risk. Unfortunately, it looks like, that this idea was ultimately not good enough in practice.
The second problem identified by Jack was too much freedom left to the player (SIC!). Movie Business (Biznes Filmowy) 2 contrary to appearances, is not a simple production. It offers a variety of items, that affect the ultimate success of the film, about which a novice producer must think. At the beginning not knowing their impact on the final result player can not find out what he did wrong, when the film he did failed (in addition, random factors do not make the analysis easier). Jacek suggested so, that at the beginning it would be good to limit the player choices to a smaller number of items, that may be affected.
After examining these two observations I came up with the idea of the features Executive Producer.
Who is the Executive producer. It is a person, which oversees the making of the film. In the case of the Movie Business this means, that player will get the specified scenario and a designated budget and within of these restrictions he needs to create a film (select cast and studio). Important thing is that player does not invest in this project his own cash, and it is given by the appropriate producer. Of course, most of the profit from the production ends up in the hands of the sponsor. In that case, an executive producer gets? only a small percentage of profit but only at the time when the film will receive a rate of return of more than 100%. So only percent above 100, is profit for executive producer.
From the perspective of mechanics of the game, this should resolve the following issues:
- Enable players to safe experimentation on movies. The player does not put his cash, so you can choose the cast quite freely without worrying about the loss of your precious funds if you make a mistake.
- Easier to analyze the impact of the individual properties of the film. A limited number of parameters for which player has an impact makes it easy to analyze the impact of the decisions made by the player. Script, target production, as well as the budget for its production, and advertising is given from the outside (there is no effect on the advertisement campaign but player must be aware of its existence and amount of the funds for this)
- This is an additional source of income. The player, in addition to their production can wait to offer executive producer. If he succeed for this role (produced by him films will bring profits) in addition to the experience gained on the experiments will be able to earn some cash (whether it would be big amount depends on the profits).
Offers will appear at random from time to time (quite often) but at any given time, as executive producer, you will be able to produce only one film. So you can e.g.. do not start the game from the production of your own film but first earn a bit on the productions in the role of executive producer.
Profit from the movie as Executive producer will be earned only after reaching 100% return. and its height, expressed as a percentage, will depend on the level of the player (the easier the more) but also an target of the movie (the biggest gains will come from artistic production – because they are hardest to generate profits) and the level of scenario (the lower the greater the challenge).
The interesting, deals for the executive producers will be made by computer players ... and they will take the main profit from this production. Just not to sabotage (that is biased to choose evil creators for such productions to do not bring profits) a movie budget they will receive from sponsors (so they have nothing to risk). Finally, they will always make profit on such movies (even if they do not return invested cash 100%). So it is in the interest of the player that, When you decide to accept the offer, use it as the best.
Despite the lack of impact on advertising campaign, from the point of view of executive producer, it is important information about the budget for advertising. This way you can see whether the player can afford for better special effects (studio/postproduction) and more famous names or due to weak advertising better limit the necessary expenditure to a minimum.
The type of offers received by the player will depend on its level of difficulty. The easier the better (less demanding) scenarios will be offered to the player.