Today functionality, which it was suggested by several people but I must admit, that for which I have considerable doubts as to whether it should have to appear in the game. After all I did an experiment and I implemented the basic mechanics. Talking about relationships and chemistry between artists.
What are these new concepts in the game world?
In the real world social relations may impact on the creation of reality. So we can find examples of creators, who are willing to work together on a number of productions. They may be directors and operators or relations between: Director-actor, producer - director, or a producer/director, another creator. The Movie Business will follow such dependencies, which will establish during the game.
In the game you will be able to distinguish between the following types of dependencies.
Relationship or dependencies between the producer, and creators
Building relationships between the producer and creators involves employing them in the movies. The more the creator has worked with producer and its projects were successful, the better they build the relationship between them. Relationships can also be built as Executive producer (although their strength is then halved). The relationship increases if the film had a positive assessment. In the case of a crease relationships break down.
What are the benefits of relationship
- additional bonuses in the form of possibilities getting car (in the case of positive relationships)
- impact on the negotiations during the production (positive or negative)
- friend can want to play in your new movie (in the case of positive relationships)
Chemistry – direct relationship between artists
Chemistry is a direct relationship between artists. Here we can distinguish the two types of:
- The chemistry between the Director and the creators
- The chemistry between the actors
The chemistry between the actors is increased, when they are acting in one movie at the equivalent positions (or both occurs in a leading role, or both in a supporting role) and will play on mark >3*. Decreases when both will play on mark <3*. (This also applies to the composer and the operator, who are treated as if they were casted in the equivalent roles).
Similarly, in the case of the director chemistry between him, and the creator increases when they both have more than 3* and decreases in the case < 3*.
Chemistry can affect the performance of one of the actors. Improve its performance if the chemistry with his partner is positive or decrease when is negative. Of course, the probability of such an instance depends on the value of chemistry (the larger – in absolute terms, – the greater the probability of effect – positive, or negative – Chemistry). Similarly, work on the chemistry of the duo composer/operator. In the case of a Director he has an impact on all the members of the team.
The biggest problem with this feature is the visualization of these relationships. My guess is, that most beginners completely miss this element, and if they finally notice it, rather, they will not be able to figure out how it works. In the case of a producer, from time to time may appear statement Vanity Fair showing his current relationships. Worse is the case of the creators, where we have the matrix relationship type “x” on “x”).
Yes, in the production of the film window we will have a subtle indication of the relationship with between producer and creator (font of creator will be green (relationships >0) or purple (relationships <0)). Additionally, in the case of creators casted on the same type of roles in the script next to the role the value of chemistry between them will be displayed).
But I have no idea how to present chemistry director / creator. If you have any idea how to visualize it in the simple way I am listen to proposals.
This is very experimental functionality, which currently does not affect significantly the course of the game (but, however, can sometimes affect – what you will see in the the report from the production). We'll see what will be your reaction and how it will work in practice.. If you have any ideas how we could expand this idea let me know. We can always discuss about it (I have a few ones but for the moment there is no point even mention them).