Here are some of the most frequently asked questions about Movie Business 2.

Unfortunately, new operating systems and browsers attempt to protect average users from suspicious programs from the Internet. Unfortunately, it is often a protection consisting in blocking everything that is not digitally signed.

Film Business as a non-commercial game does not have a digital signature because it would involve incurring considerable annual costs, which is not profitable considering the niche nature of this project. Therefore, the only workaround for such a problem is to disable (for the time of installation) the antivirus and/or lower the Windows SmartScreen system

How to do this is described in the following articles

First of all, for the profile to be exported, you must have an account on MovieStats. If you have an account there and it is active, your profile and films should be exported automatically after the end of the game (if you played mode that allows Data Export).

Filmy nie są eksportowane w trybie szybkiej gry oraz w przypadku użycia cheat kodów.

Yes, if you invest in additional studio. Each additional studio is an opportunity to shoot one more film. For more information, see Investments.

No, film titles only affect the well-being of players.

No, this is not a mistake. At the beginning of the game you can write scripts for only a few basic genres, the rest you have to work for by gaining experience (by producing good films, winning festivals, etc.). The exception is the mode Quick game where you have instant access to all genres available in the game.

In addition, at the Amateur level, you only have access to basic species. Donors received access to all genres also in the party game.

Apparently, the film was too weak to receive a nomination. The fact that you submit a film to the festival does not mean that you have to get at least nominations right away. You can submit any film to the festival (even with a one-star rating*).

In addition, different festivals have different award criteria (which is why several were created) promoting films of other types.

All the festivals are generally there. I see no reason make additional one, because it does not make big impact on the game. However, could lead to a situation when one film takes most of the prizes, or on the contrary, virtually every film gets a prize. Awards would lose its uniqueness.

At this time, every movie coming to cinemas has its version of DVD/Blu-Ray. And this is the norm. So the profit that you have from the movie includes profits from the sale of media. I see no need for a separate option.

Update 2023… Unfortunately, the film industry is already moving away from the distribution of films on physical media, hence there is probably no point in dealing with such archaic media.

Aktualnie model kolejnych wersji działa według wypuszczania corocznych edycji gry oraz ewentualnych aktualizacji poprawiających błędy lub usprawniający drobne elementy gry.

Kilka uwag natury ogólnej:

  • MB2 is a project that I make as I have the time and inclination. If any of these conditions is not satisfied game waiting for better times “better days”,
  • A list of options of the game is not yet fixed to the end I have new ideas ideas or get inspiration from your – the game is constantly evolving,
  • I do not want to set myself any fixed dates (apart from writing MB2 I have other, more important things to do) – sticking to artifical deadlines would affect the quality,
  • This is a Freeware game, nothing and no one forces me to write it, therefore, its final shape may change over time, as long as I have time, feel like a new game ideas game will be developed and releasing “full version” It means the end of fun with MB2.
  • co roku pojawia się nowa edycja gry z nowymi featuremi oraz usprawnieniami

For several years, the release cycle of the game has been quite stable. Every year there is another edition marked with a year, i.e. Movie Business 2 Edition XXXX. Unless something unexpected happens, the premiere takes place a few days before the Oscars ceremony. Over the following months, if necessary, there are updates to a given edition. They mainly contain bug fixes, updates to the creator's database or other elements in the game, and sometimes some small, new features. Work on the next edition begins in late autumn (usually around November).

W prawdziwym życiu nie ma czegoś takiego jak równe szanse… w tym elemencie gra jest bardzo realistyczna 😉

There are 23 film genres available in the game. I don't see the need to add new ones. If you don't see these genres, it means that you play on the easy level, or you spent too little time on the game (at higher levels you unlock additional species by earning prestige points).

Take into account that there are also subspecies available in the game. You can't choose them, but they are set based on your other choices (basic scenario parameters, number and type of creators).

Even if you can not program you are able to help in the creation of the game. Here are suggestions:

  • add new artists using MovieStats
  • upload (from the game or MovieStats) your cult characters
  • suggest your own texts for review
  • If you believe that any of the photos of creator is not good enough send to me better version, and perhaps some images are missing then you can also send your own suggestions
  • when you find a bug please send me information about this (with details of how it happened and what were the symptoms)
  • any comments and ideas about the algorithms are welcome (although I must immediately say that, for sure, not all of them could be implemented)
  • and last but not least, – advertising, or to share information about the game among friends, on the sides / forums / discussion groups / blogs games on the economic / strategic or film portals or a similar places

This is a game Movie Business… not television. Contrary to appearances, these are two different worlds that are governed by different laws. At first glance, it may seem that these are very related topics, but the rules and algorithms created in the Film Business have nothing to do with the laws governing the world of television... Episodes, licenses, completely different stars (only recently well-known movie stars began to appear in TV series), different popularity and range, specificity of production, a different way of monetization and watching such productions, etc… elements specific to the world of television.

The world of series would require completely different algorithms and additional parameters. It's just a completely different game. I do not foresee their implementation in the second part of MB.

No, I don't plan to write new games just about TV productions. I don't have time for that

No, it is not. I suggest you read the text: Movie Business for Beginners

I don't think so. Often, novice players can get such an impression when they manage to find a combination of creators who bring unexpected financial success, and later only create sequels to this production (which also turn out to be successful).

In this case, I have a few additional questions for you.

Have you played the game 10 times and each time this strategy has been successful?

Have you played on the highest difficulty?

Did you start playing in different years?

Have you played with a large number of computer players who are on different difficulty levels (eg: 4 from each level)

Have you played without cheat codes ;)?

What you can do more, answer the following questions.

Czy zdobyłeś wszystkie nagrody (w każdej kategorii) na wszystkich festiwalach?

Czy ukończyłeś wszystkie wyzwania w trybie wyzwań?

Czy ukończyłeś cały tryb kariery (na wszystkich poziomach)?

Czy zdobyłeś wszystkie kubańskie samochody?

Czy kupiłeś wszystkie obrazy?

Czy zdobyłeś wszystkie trofea?

Jeżeli na wszystkie powyższe pytania możesz z czystym sumieniem odpowiedziałeś takto wtedy mogę przyznać Ci rację. Gra jest dla Ciebie za prosta 😉

Several players have asked about the possibility of playing without year limits. The problem with such “game extensions” is consistency… Unfortunately, the game would not behave according to the initial assumptions.

The lack of time limits would not only affect realism (specifically its absence: actors over 100 years old, in the best case working with the same photographers, because the rest would have died a long time ago) but also their statistics (some parameters change over time, eg: sexappeal and action, systematically decrease) but also economic behavior (the game has not been tested for such long periods and simply the mechanisms in it may not withstand such a challenge, which can result in completely irrational behavior).

In the end, players would have very large budgets, and this would lead to productions, where each would select the most expensive/the best creators and put plenty of ads which would (in many cases) leads to growing profits, what the player would done with cash. Where's the fun?

Other problems include technical limitations. One of the simpler examples is turning over parameters and/or the state of the accounts to negative values… A brief explanation all the data are stored in memory on a specified number of bytes. When the value exceeds the maximum number allowed for the structure, the counter rewind to negative value. To secure the game on all such possibilities, at this stage of the work, is not an option. (such situations occured in the first part of the game and therefore it was needed to introducte, so criticised by many players, tax amount of 50% of your cash).

These are just examples of the lack of consistency and other issues in the case of an artificial lengthening of game time. So there are no chances for such modification…

Note for donors from version 0.9.0 appeared Game+ that is, the possibility of extending the time of the game with some restrictions.

Use the search engine on MovieStats under this address. Simply type part of the name (to minimize the possibility of typos).

If you start the game it looks like this…

Instead of this

Read this this forum post

Read this instruction to reset passwords

The detailed process of adding creators to the game can be found in the following instructional video

Additionally, you can read this text which provides guidance on setting parameters for creators. The text was originally written in Polish but you can use Google translate

Yes, there are cheat codes available in two versions

If cheat codes are used in a party game, the game blocks the possibility of earning trophies and exporting movies to MovieStats for a given game.

You can read more about the available cheat codes in the help for Search engine

There will be no dedicated version for Linux, but the game can be run on Linux using Wine software… More about how to do this can be found on the page Movie Business on Linux

The short answer: The game does not have a dedicated version for Apple computers… in theory, it should be possible to run it under Wine (niektórzy użytkownicy uruchomili grę pod BootCamp ). Przeczytaj jak uruchomić programy z Windows na Mac / lub here

Longer response: Why won't there be a dedicated version for Mac? This game is a purely hobby project that I create when I feel like it and some free time. Personally, I've always used the Windows platform. So

1st To write anything on the MAC'u you must have a MAC'a. I don't own a MAC and I don't intend to buy any Apple device in the future.
2. Even if I had a MAC, which would require rewriting the code for that particular platform that
a) the C# programming language in which Movie Business is written is available on MAC, but it uses the MONO version, which does not fully support all the functions available under Windows – especially the user interface)
b) I wouldn't have time for it (and I probably wouldn't want to devote my free time to it)
3. Even if the Movie Business were ported, it would not be approved in the App Store (which, as far as I know, is the only legal way to distribute software on MAC), as it contains a lot of copyrighted content (such as photos of real actors, real names and trademarks, etc.)

After all, the game can be run on Linux so using Wine you should also be able to run it on your MAC

It is not planned in the near future.

To better understand my reluctance to the idea of porting the Movie Business to mobile phones, I recommend the text comes from the blog Informatyk Zakładowy (only Polish version) and its author is Tomek Zieliński, the author of the quite popular Transportoid application at the time.

This is a kind of post mortem of this project. The text itself is very long and perhaps not all its elements will be interesting for non-technical people, so in particular I draw your attention to several subsections:

[0:14:50] Transportoid is formed – Android programming with custom roms

[1:02:02] Further development of the program – About the sale of premium features (i.e. why no one buys apps), the quality of Android and Google's approach and users' ideas

[2:11:59] Money – about earnings on mobile applications, payment methods, advertising, investors

[2:35:51] Twilight of the Project – user support

[3:00:54] Sale, Transportoid – summary.


If anything, someone else would have to write it.

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