Film Business 2 for beginners

Players in the Movie Business for many years observing the changes in the game over time and playing a lot of games wsiąknęli already in its universe and know the rules and the rules that drive. The biggest fans were able to catch even the inaccuracies or errors in the logic behind him (which is not a simple and depends on a number of elements – I'm impressed).

However, from time to time appear comments new players, which testify to the fact that although BF2 is a relatively simple game, not all the rules in force are clear and obvious, particularly at the beginning of the title.

Hence the need to create appeared, some kind of introduction to the world of business, which is the text.

However, let me explain straight away; This is not a guide on how to produce good movies in the Movie Business, but rather an attempt to present the main assumptions of the game world, which at first glance may not be obvious, and you should know, to produce such films you dreamed of.

Before I get into the details, however, a few general considerations about the game itself.

Game vs reality

Once at the beginning I will refer to the realism of the game. Theme, which quite often is brought up by novice players.

One of the more interesting definition of realism in games at which I met was, more or less, Yes (I can't find the source from where it came, so I quote from memory).

The realism in the game is removed from the reality of all that is boring.

Guided by this principle, the aim of the Movie Business was not too literal representation of the nuances of reality, but rather focus on how the best mapping the General principles governing the world of cinema and video.

Here are a few examples that zobrazują this approach.

Brand, Pounds, Dollars…

Many players are wondering what currency operates in the game. Well, the answer is very simple ... any specific. These are not or EUR or USD even. Why ... so no one came to mind to compare salaries, budgets or revenues from the movies from their real counterparts. Do you have specific measures and by spinning them in the game world, which governs your rights.

Kali steal well, Kalemu steal badly or realism two-edged

One of the iconic figures of Polish literature Kali from the desert and wilderness had this famous mission statement which refers to the fact that many people consider to be the right thing to do is what breaks down (either of which receive any perks).

The realism is so that many players calls it only selectively. When it relates to items that are not after thinking player, suddenly it turns out that it's not "realistic" and "a bug in the game."

An example here is the artificial intelligence and computer players.

Many players ask why – PC gamers may more cash, and even how to do some bad movies with huge losses may still produce videos

Dear young film producers remember a thing ...

In General, all men are created equal ... it's just that not always, not everywhere and not in all things.

In business (not just the film) does not have the concept of equal opportunities. There is always a competition that began play in the industry in which we operate, much earlier. More resources, better contacts that is, generally speaking, more. The basic rule of business... don't focus on the competition ... concentrate on myself to lead your own business.

Ratings of artists or how to interpret star

Star system for presenting the various parameters in the game is used in many places. However, the importance of these stars a bit different depending on the context.

The general rule is simple. The more stars the better.

Unless the star rating in the description of the parameters of the developers is quite intuitive, so more questions and doubts the assessment of performances of specific creators in the production and the final assessment of the same movies.

Why the movie had all the creators of the reviewed on 2 * (a) as a whole has been 1 *?

A key that is not obvious, in this case is that the evaluation of the performances of artists in a particular movie are relative. Star rating, in this case, means the appearance of the creators in relation to its base features.

So performance at the 5 * in the little-known Amateur (bezzdjęciowca), translated to absolute values, may be worse than the performance of talented movie stars.

Hence, when weak creators recorded a sensational performance (as per your modest capabilities) is a film doesn't have to be right away even good.

Why a actor in one film has 5 * and in the next 1? Whether they are random values?

Randomness is important, the fact that the creator has played great in some production does not mean that the same level must keep in the next. However, because the stars are relative, this means that the actor played less, as per your standard level.

Why the game is random?

The game is not as random as it may sound at first. The fact that in some parts of the randomness (fuzzy logic) is a lot but we get the effect of realism and unpredictability.

If the game was based on the more static algorithms, sooner or later everyone opracowałby a proven method for the production of 4 or 5 videos. It is enough that the player (by accident) stepped out one film, it immediately (like real manufacturers) started to generate sequels (with the same cast), which brought to the same effect. This has led to a situation that after 5 parts Rambo player would have a lot of money and said that… the game is boring.

Another issue is the fact that, in the case of the movie Business move within art. Art is not mathematics and can not be easily its rate or categorize, and the more in advance to determine the final effect produced works. Referring to so well loved by some, actually, there is a rule that the employment of the best always in effect gives the work outstanding. Probably a lot of times you have been issued on the production of big names, which turned out to be a mediocre movie, and maybe even weak. This is not possible to reproduce the standard algorithms, and some element of randomness gives this unpredictability.

On the other hand, such an approach does not always have to be the best to get a very good movie and we can often be surprised very daily combinations of creators or species (that can sometimes make you smile will come on the faces of the players).

With fuzzy logic to feel tension with the release of each movie. I've never not you can be sure the final result and this is how most intended. Even if you do 10 good films to 11 may be lousy (consequently bring losses) and you'll still have to fight for survival. On the other hand, sometimes they can meet you nice surprises, when video is not rehabilitative turns out to be a great production that melt the critics and the audience rushes to the cinema.

This is the strength of the game.

Randomness affects the strategy. You always have to be prepared for something that You did not come out.

Film Business 2 is a game in which you're trying to produce good films, just minimize the chance to produce the films poor.

 Whether by randomness it makes sense to use any strategy?

Of course, that the strategies are desirable ... but these are strategies mostly long-term. Therefore, it is not worth to fall into depression, if Your movie does not come out or invest all their money in one production. You may, indeed, find that it will flap and utopimy in it all our financial resources.

One of the long-term decision that the player should take, can be a way to create movies. Whether you opt for a commercial “movies”to accrue to the taste of the general public and ensure large audiences or ambitious artistic cinema, which will compete for awards at film festivals? Do you want to do intimate independent productions, or go in the direction of flashy blockbusterów.

You can go after the smallest of the line of resistance to earn money on commercial productions but then restricted the ability to create more advanced scenarios. So either you're not demanding player and earn money on commercial comedies and action films or you have the soul of the experimenter and the artist and you're trying to create more ambitious productions that have chances for prizes at festivals. Of course, you can also mix the two strategies. Film Business 2 offers you the possibility of making such choices.

It's a game that leads to thinking and experimenting ...

and not using templates and ready-made solutions.

 

Think what movie you want to create or the species, the parameters of the script and the cast

In the game you can choose from 23 species of film ... and no one to give you a sense of the diversity of ... they really are different. So when you choose genre type of action, and you want to do a movie in style Pirates of the Caribbean to… not this way.

Carefully consider what type of video you want to create if this is action, adventure, Sci-Fi, fantasy and may, however, crime.

Each of them breaks down in a different way the aspect ratio of the available parameters, the amount of the expected special effects, the level of scenario or even the cast of (the number and/or the type of people involved in the project).

The genre is important

The choice of species is determined by combining the multiple items. It depends on whether the scenario must be very good or just average because the species does not require its highest quality. The species also depends on the expected number of and type of creators, as well as the quantity and quality of special effects.

The species can be divided into on the easier and more difficult to produce. Easier to such as comedy or action where intuitively we know how to select parameters. A bit more difficult is to create good romance or crime, which requires the optimization of parameters taking into account multiple criteria.

Script parameters

The game has three basic parameters displaying the scenario on which the player has an impact are: humor, violence and sex.

  • Humor This is simply the amount of funny situation or dialogue, which we anticipate in the film
  • Violence There is a little less intuitive because these parameter corresponds to not only for the amount of violence in the game but also the number of shares.
  • Sex It also should be obvious. The amount of golizny and sex in the film. And I mean exactly here about sex rather than romance, love or similar higher feelings.

Other parameters this scenario and the nature of the developers and the end.

Script level

Level scenario is calculated on the basis of these three parameters. And it is based on the expected value of each of these parameters for the species concerned.

The choice of relevant parameters depends on the species and what kind of film you want to shoot. In this case, it is not always more is better.

And what about the emotions/voltage?

Many players are wondering how to set emotion/tension in the movie ... the answer is simple ... This can not be set. Voltage/excitement that calls the film are in fact dependent on the performance of individual designers. That is how well we had made to the Director, the actors, composer or an operator materializes in the form of a thrilling final effect. It is distinguished by outstanding productions from the average, even with the same creators.

Sub-genres

A subspecies of the film is the parameter that specifies a bit more detail what film did you create by manipulating all of its parameters. It does not have a great effect on the game, and is rather an additional flavor that suggested What You shoot. In addition, it is used when generating the.

Critics and audiences

When we have a scenario and go for the production of the movie it is worth considering who our targetem (target group). If you want to make production of purely commercial, whose principal objective is to attract to the cinema as the largest audience and earning a large amount of cash or fight for prizes at festivals to form a video a little more ambitious (though less popular due to the less affordability).

It is known that the tastes of the audience often differ from the ratings critics. Therefore, the items on which notes each of these groups differ from each other.

Hence can happen when Movie 3 * will not return (although in theory, the vast majority of such movies should generate some profit). This means that you have done a decent movie but… for anyone. In addition to putting on the quality of the film try to take into account also the tastes of the audience.

Note that most of the audience gather commercial videos (generally not very demanding intellectually). Hence, the more ambitious production of the smaller audience watched it.

The level of scenario vs target group (Target)

Of course it is good to have a good scenario ... However, it is not an essential element to produce a good film. Especially if we want to do more ambitious work. In this case, critics of the light eye look at scenario level because I find that its strangeness/otherness is a conscious objective of the artist, who wants to break the patterns and standards.

Why it is so hard to win awards

Because no WINS each. This is a distinction that you have to work hard. So if your first film you want to get away this Oscar you have very slim chances of ...

Already, the mere fact of promotional costs associated with the Festival should give the player to think about. If I am sure that my film has a chance to win a prize? Whether it is a film made under the specifically Film Festival? Let's face it the Oscars don't get the best videos ... they get videos that were obviously filmed under the preferences of the Academy.

So, too, in the Film Business, each has their preferences associated with the nominations and as prizes. It is therefore quite difficult to make a film that would win the award in each of the Festival (though not impossible).

What to do when the film does come out?

Just don't break down and analyze why the film has not met expectations in the hope. Or was it a problem with the concept, the wrong choice of the creators or their lousy performance.

The most common reasons that the film does not go after the player's thoughts.

Bad assumptions

you have given not what and for whom you want to make a movie, despite the fact that the actors played good and critics gave even 3 * is a film not returns. ... well, so if you did the horror without age restrictions, artistic film family for 15 years, or commercial gay porn from podstarzałymi actors ... it's hard to count on the crowds of fortress siege and cinema halls.

Improper selection of cast

all the creators had good grades, and despite everything, the film was poorly reviewed ... maybe just wrong dobrałeś creators (they had too low a predisposition to a given type of movie or brakował the talent). Relevant here is the selection of the developers to a specific type of movie, but talent is also important and should not be completely ignored.

Poor performance of artists

you have a good script, good dobrałeś creators with decent parameters and marks from the critics are low ... read the review and find out how to check the artists in your production can this time, their performance was below their nominal capacity.

Overinvestment

I already have 100 mln and everything I can ... pick so drama with 7 actors, each of them is a world leading, the names of famous and iconic I'm drawing the best director ... of course I throw an intense advertising campaigns ... and gets the movie 3 * which brings 50mln....... Why?

The player starts to behave like a typical Hollywood producer, who with the space budget mean that selecting the same cream in cast make the film will bring coconuts ... but forgets about the cost ... and making sense of their bear ... is it really the role of episodic need actor which costs 5 million ... or in the drama studio 20mln with care ... Yes, it can get out of this megablockbuster ... but when the film proves to be only average loss can be severe.

All the time I lack the cash and my movies are bad ... The game is too difficult…

The game is not as difficult as it may seem at the beginning. In addition to the basic rules of the world (that is, read this text):

  • think and experiment
  • analyze your videos (after launch)
  • if your strategy does not work ... change it
  • if one film didn't meet your expectation it still proves nothing
  • Consider what kind of effect you want to achieve and how it can done using mechanisms available in the game
  • consider the behavior of the audience and the critics
  • match makers up to the scenario and the type of production, do not forget about their talent
  • not always more is better
  • you do not need to hire expensive stars to make a good movie
  • not all types of films must have spectacular special effects
  • does not always have to do a good movie to brought to you on profits, the average (but appropriately deploy targeted videos) can bring decent gains
  • avoid extremes in the beginning of the game, if you do not yet have a feel and adequate measures to compensate for the possible failure of the production. The movie only with one, or up to 7 players, with all the parameters set on the minimum or maximum values, same animki or lack of professional actors in the cast ... it's a risky move.

You really don't need to recruit top stars from Hollywood to shoot good movies. Yes, such a strategy can bring positive effects (although in the early stages, when you have limited resources, it will be quite difficult) it is not only the right approach to making movies. Unconventional experiments also can often surprise you. Analysis and long term strategy of wielokryterialną optimization is the key to success.

Tomiga, why don't you write specifically how to create good videos!

Because I'm from a generation when poznawało games without a manual. Where fun was the rozgryzanie game mechanics, and the games were some challenges to the thinking and combine. BF is not a game where you will sit down and immediately you will obtain good results, is a game that requires patience and creativity.

Therefore, a game for true lovers of cinema.

I hope that this text will help beginners to find in the game and that it will not be too frustrating in its early stages.

The movie business is not another, simple game in the style of those that can be found on Facebook. It has a lot of depth, which meets the eye can not see ... so try to think, experiment and not give up when something immediately will not come out ... it's a game for creative people and… the patient.

So first of all, more information about the rules of the game you will find in the section Help page.

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