2018 Edition reviews

It has been a week since the release of 2018 Edition so it's time to get to know your opinion on the latest version of the game. It is true that already got a few people a few nice words to suggest that appealed to you a taste but I'd learned a bit more detailed impressions of the game.

Szczególnie, że wkrótce powinna pojawić się pierwsza aktualizacja. Choć wygląda, że już pierwsza wersja edycji 2018 jest całkiem stabilna (przynajmniej nie otrzymałem sygnałów aby coś mocno się sypało.) To kilka błędów logicznych udało się już wykryć. Nie są one krytyczne ale dobrze by było je naprawić zanim zaczniecie je wykorzystywać 🙂

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Director's cut: a summary of what's new in 2018

This is the last straight to finish work on a new edition of the Movie Business. Until the release of 2018 Edition left little time (though still finds that require some polishing). To make You wait, according to tradition, on my personal blog He was an extensive text summarizing what you may have read in the sections on this page. Of course this information is extended with many curiosities and bear numerous pictures of the game (as well as a few things have changed in relation to the initial assumptions).

Link to this entry, of course, has been added to the Director’s cut and now I invite you to read a long text about What's new in editing the movie Business 2018.

In the next version… Gossips

To increase involvement in the game at the instigation of one of the players (greetings to Kacper) I decided to enter the item that you may not have too much the importance of practical but makes the game seem “life of its own live”. This element is gossips.

Gossips their separate Panel on the home page of games in which it will appear different messages about the world.

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In the next version… Improved artificial intelligence (AI)

In the last few versions, despite the emergence of new mechanic, computer players are driven by artificial intelligence does not use them. Embarrassing so to make up for the backlog and slightly expand the game in this aspect. Fortunately, I was able to spare some time to expand the logic, you will use the computer players. So here is a brief overview of the changes in this aspect of the game, which significantly influenced the entire game.

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In the next version… Universes

When in the Movie Business have emerged sequels part of the players was a bit disappointed that they ran out of space on the universes and the ability to make crossover. Do not put them as types of sequels because, in my opinion, this is a slightly different case. An additional problem was logic, that would hide them, because how the universe would affect the profits of movies? The problem was distribution of accents, when in the production mix for example. Heroes 4 completely different series, of varying popularity, fans etc. The assumption that increased to automatically base fans is too easy, because each player would do in the movies regardless of whether it makes sense or not…

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In the next version… Tutorials

The movie business every moment gains the rail option, and becomes more and more complicated. One of the users of Reddit (where sometimes I put information about new versions of the game) drew attention to the fact that the game does not have any tutorial. I admit that from my point of view this is the element with the lowest priority, because personally, I prefer to spend your limited time to develop games, and not documentation. Unfortunately, the reality is that the issues of tutorials to no end can be omitted. Today, when games for pennies or completely free is a whole bunch and it's cross-platform, when someone finds a niche game, creator has mostly only a few minutes for the new player interest in its production. In addition, when the game is so poor graphically how the movie Business by far harder to require players to spend they enough time to learn its nuances or horror of horrors to read the documentation (which after all to help for game exists and contains quite a lot of interesting details).

Hence I made the decisions that a stopgap tutorial would be useful, however, in the game.

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In the next version… Events during production and producer decisions

Another, at first glance, a small modification that will appear in the new version of the game is to change the approach to evaluating the developers that occur in the movie. So far all of the enumerations associated with the determination of how well individual developers have done their job (enumeration performance) were made at the time of release. Now the most important element of which is the assessment of performance artists will be made at the very beginning of the production. This small change and has tremendous consequence and creates completely new possibilities. It's probably the biggest revolution in the game since the introduction of writing games.

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In the next version… Contracts

Options contracts jumping somewhere in the ideas of the players, however, there was no justification for its implementation from the point of view of mechanics (it was hard to put them together with some other elements from the world of the game). With the advent of the sequels some began to grieve over the fact that they do not always all the developers were available when they wanted to make a follow-up to his blockbuster. At this point the option began to take the meaning I had to find a sensible way of integrating a the mechanics in the game.

And here I guess. Along with the next version there is a new option that allows you to sign the contract with the chosen developer. Contracts will be subject to the following rules.

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