In the last few versions, despite the emergence of new mechanic, the computer players driven by artificial intelligence does not use their. It was high time slightly expand the game in this aspect. Fortunately, I was able to set aside some time to expand logic, which will be used by the computer players. So here is a brief overview of the changes in this aspect of the game, which significantly affected the entire game.
I'll start with scripts. So far the computer players have created scenarios ad hoc (not have been waiting for, finishing it). From now on they will go through the normal process of writing the script, which requires waiting for the completion of work on it. Moreover, their script situation will be analyzed every round. In the course of this analysis they will check own scripts, decide whether to create a new, improve existing or sell this, which does not fit their profile.
Astute observers noticed probably, that PC gamers that so far not created sequels. In the new version of artificial intelligence will also analyze films produced by it and of those, the most successful, będzie próbować wycisnąć dodatkowe zyski poprzez stworzenie kontynuacji (for now the continuation will be in the form of sequels – inne typy póki co nie są wspierane przez algorytmy AI).
AI będzie reagowało także na wydarzenie w trakcie produkcji filmu i podejmowało producer's decisions, and, w niektórych sytuacjach, będzie korzystać z casting (to select the cast for standard films current algorithms will be used but i.e.. if in the sequel a creator will not be able to appear... then computer will use casting).
Decisions related to the creation of sequels are very interesting. They concern not only whether to do a sequel, and which of the films but also when, and how to deal with the situation when the actor is not available (is it worth to wait for him or someone else to replace him), and such as. It should not replace creator whose salary is too high in relation to its skills at a cheaper one. I admit, that solving such problems was an interesting challenge.
Artificial Intelligence in this version still will not use all the options available to players and their variants (for example,. komputerowi gracze nie będą podpisywać kontraktów z twórcami, poprawa scenariusza będzie tylko pod kątem jego poziomu) So there is still room to improve in this area. However, the changes certainly will enliven the gameplay , because there will be more actions performed by the computer players and they will be more diverse. What's more information on these actions and their consequences will appear in the events and the new item named gossips (more about this item soon). As a result, the entire game world should look more "real". First tests show, it looks really intriguing. A separate issue is the fact, jak te nowe algorytmy będą sobie radziły w konfrontacją z Wami 🙂