Designing experience and Movie Business

About three years ago I mentioned You about that on the portal PolakPotrafi I supported the crowfounding of book about game design by Jacek Wesołowski and the team Wonderland Engineering (Wszechświetności Engineering) entitled: Engineering games. Level design for beginners. As part of the prize, in addition to the e-book, I chose the Business. Since then, there have been a few versions of the game, in which I included part of the comments and suggestions contained in the prepared by Jack document.

Where such a surge of nostalgia? Well, more than a dozen days ago started a new project of the same team. This is again a book dedicated to designing games, this time, however, the more extensive and more comprehensive. Its title is Designing experience. Mechanisms, emotions, narration.

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Level Design and Film Business or collection on PolakPotrafi

A few days ago, on organising social financing PolakPotrafi.pl has been started project for ebook "Engineering games. Level design for beginners. " For its implementation corresponds to the team forming the blog Wonderland Engineering, the main founder and leader is Jacek Wesolowski. Jack's blog (formerly Inżynieria Wszechświetności) I'm following already for a long time and very price his texts and knowledge of game design (worked on by several very famous AAA titles so it has a lot of experience). Therefore, I decided to support this project and his crew.

No good but why You write about it. Well, this action may indeed have an impact on Business. In what way? Among the prizes offered for support is one in which the authors of this publication will undertake analysis of any game in terms of its design, which is what's working, what's not yet and how it can be improved. Of course, the game, which I intend to analyse is… The movie business 2.

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