Designing experience and Movie Business

About three years ago I mentioned You about that on the portal PolakPotrafi I supported the crowfounding of book about game design by Jacek Wesołowski and the team Wonderland Engineering (Wszechświetności Engineering) entitled: Engineering games. Level design for beginners. As part of the prize, in addition to the e-book, I chose the Business. Since then, there have been a few versions of the game, in which I included part of the comments and suggestions contained in the prepared by Jack document.

Where such a surge of nostalgia? Well, more than a dozen days ago started a new project of the same team. This is again a book dedicated to designing games, this time, however, the more extensive and more comprehensive. Its title is Designing experience. Mechanisms, emotions, narration.

I think that the remarks made by Jack in his analysis of the movie Business positively affected the development of the game, so I decided to use part of your donationthat addition to support my games and has made the project a new publication this proven already. And this time, one of the prizes is the analysis of the game and the prize I chose.

I think it will be interesting to experience read comments of an experienced game designer and see what we have to improve from the previous analysis (which was made on version 0.8.7) and what elements it's worth yet.

If you are interested in how games are created from the inside, Then I think it is worth taking an interest in this publication and supporting the Engineering project. For my part, I encourage and recommend.

Details of the project can be found at this address:

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