Director's cut: Movie Business in numbers

From the cycle Director’s cut today a post on my personal blog about the analysis of statistical data of players' movies. This is an extended version of the post that appeared on the Movie Business website, containing statistics about the players' films from the 2020 Edition. Extended, because it also contains information about the players themselves, specifically about the countries and cities they come from. If you have not read the previous post or you are interested in where other players come from, please visit Tomiga Blog for full article (English speakers will need to change their language – option in the menu on the right).

 

In the next version ... Financial history and analytics

A large part of the beginner players are still complaining about the unpredictability of the game (more specifically, it can not be reconciled with the fact that one movie brings huge profits while the other, similar at the first glance, makes a lot of losses). It seems to me that the core issue is not the unpredictability itself, but the lack of tools to analyze what is happening in the game. Hence, in the new version, such a tool will appear in the form of simple analytical tools.

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