Temporary production costs are the additional costs incurred by a player during the production of the film. Their amount depends on the quantities and types of developers involved in our project and the length of the production of the film.
Monthly production costs depend on the budget (the cost of the entire movie). This means that you need to seriously reflect on the length of the production of the film. With every month since these costs can (but need not-due to the random factor) to grow.
Example: assume that our film will cost 5 million, and the average monthly costs are 1% of the budget of the film. This means that the month of production strain on our wallet for another 50 thousand. Assuming that the production take is 3 months, additional production costs amount to us just over 150 thousand ("over" due to the compound that is in the first month of 1% with 5 000 000, the second with 5 000 000 + 50 000, etc).
What is now able to if, during the production of the event will happen random delay our video ... we have another month, when we will incur additional costs when we want to censor it also, similarly, when you select a better studio, additional time to the production or post-production ... etc.
Now when we're filming a blockbuster and the budget of our film is 50 million such costs already are doing 10 times more. 10 monthly production of a film about this budget can erode our portfolio of more than 5 million ... as you can see the difference is visible to the naked eye.
This significantly affects the production of movies, in particular the blockbusterów with a large budget and post-production (where the length of the movie depends on the amount of special effects or post-production). They firmly on the total production budget by temporary costs generated in the process of creating the film.